Hi, I’m Helen, a designer and software engineer making complex systems clearer, kinder, and easier to use.
Featured Work
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NASA Playbook Constraints
Making invisible scheduling rules readable, visible, and actionable for mission planning.
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NASA Playbook Iconography
Redesigning a visual language for faster recognition in a dense NASA scheduling tool.
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Spotify (Re)Wrapped
Helping listeners rediscover the songs they saved, loved, and accidentally buried.
Side Explorations
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Rodimus: Designing Trust Around Waste
A speculative AI concept exploring how feedback, visibility, and system trust shape everyday recycling behavior.
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Virtual Vogue: Testing Embodied AR
An HCI study exploring whether virtual clothing can influence attention, creativity, and self-perception.
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Optimizing the Brew: A Coffee Ritual
A tiny time-motion study using human-factors methods to reduce friction in an everyday dorm coffee routine.
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Pillars of Memory
Transforming everyday phone photos into translucent towers of color, light, and almost-remembered places.
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Vessels of Memory
Phone photos transformed into glowing acrylic vessels, preserving everyday memories as delicate objects of light.
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Mixed (Im)Materiality
A soft motion study of color, light, and the shifting boundary between physical and digital material.
About
Helen He designs technology around people.
At Stanford University, she studied computer science, human-computer interaction, AI, and architectural design: disciplines that shaped her interest in complex systems and how they can be made clearer, kinder, and more usable.
In quieter hours, she likes to illustrate and photograph stray light patterns on walls.
