Hi, I’m Helen, a designer and software engineer making complex systems clearer, kinder, and easier to use.
Header artwork: Pillars of Memory original composition, rendered with Midjourney.
Featured Work
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NASA Playbook Constraints
Making invisible scheduling rules readable, visible, and actionable for mission planning.
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NASA Playbook Iconography
Redesigning a visual language for faster recognition in a dense NASA scheduling tool.
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Spotify (Re)Wrapped
Helping listeners rediscover the songs they saved, loved, and accidentally buried.
Side Explorations
Experimental Systems
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Into the Poppyverse: An Interactive Map
A spatial interface for exploring relationships across a nonlinear fictional universe.
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The Engine Codex
An experimental archive for organizing a large speculative taxonomy of engines, drives, entities, and related phenomena.
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Latent Exploration
Coming soon.
About
Helen He designs technology around people.
At Stanford University, she studied computer science, human-computer interaction, AI, and architectural design: disciplines that shaped her interest in complex systems and how they can be made clearer, kinder, and more usable.
In quieter hours, she likes to illustrate and photograph stray light patterns on walls.

