Hi, I’m Helen, a designer and software engineer making complex systems clearer, kinder, and easier to use.

Header artwork: Pillars of Memory original composition, rendered with Midjourney.

Featured Work

  • NASA Playbook Constraints

    Making invisible scheduling rules readable, visible, and actionable for mission planning.

  • NASA Playbook Iconography

    Redesigning a visual language for faster recognition in a dense NASA scheduling tool.

  • Spotify (Re)Wrapped

    Helping listeners rediscover the songs they saved, loved, and accidentally buried.

Side Explorations

Experimental Systems

  • Into the Poppyverse: An Interactive Map

    A spatial interface for exploring relationships across a nonlinear fictional universe.

  • The Engine Codex

    An experimental archive for organizing a large speculative taxonomy of engines, drives, entities, and related phenomena.

  • Latent Exploration

    Coming soon.

About

Helen He designs technology around people.

At Stanford University, she studied computer science, human-computer interaction, AI, and architectural design: disciplines that shaped her interest in complex systems and how they can be made clearer, kinder, and more usable.

In quieter hours, she likes to illustrate and photograph stray light patterns on walls.